CYBORG HAVEN 2.0

CYBORG HAVEN 2.0
5 YEARS ON THE INTERNET
Showing posts with label Progress. Show all posts
Showing posts with label Progress. Show all posts

Friday, May 10, 2013

Am I Playing Sonic Generations Too Much?


Sigh.  I haven’t touched Dissidia Duodecim: Final Fantasy for maybe a month and a half.  The video games I am playing currently (returning to the most) are Sonic Generations and Sonic Rivals 2.  I should have finished Sonic Generations last year but other things got in the way (my cat’s surgery was a big part of it, but I was also doing some volunteering for work experience).    I lost interest in playing video games for several months.  I actually, lost interest in a log of other things at that time.  Now that life is looking up, some of that “life” in my interests has returned.

When in late March I visited one of my favorite websites, the fan-art galore that is DeviantArt, I came across some interesting Sonic the Hedgehog fan-art, along with fan-art of my other two favorite hedgehogs Shadow and Silver.  Some of the fan-art sparked story ideas in my head that I wanted to write as fan-fiction.  But then soon, I thought, Well I haven’t played Sonic Rivals 2 for a while, and Sonic Rivals 2 is the only Sonic game I have where I could play as Silver. (I don’t have SONIC ’06 and I probably won’t get it or play it ever.  Sad, huh?).  I tried it again and I forgot how much fun it was; I liked the music (it’s not bad, not spectacular like in Sonic Generations), and it can get frustrating but then I laugh when I lose a race or battle.  It’s good light fun.  I can play it in my bedroom or in the living room because it’s on the PSP.  I really enjoy the Acts for the Haunted Mystic Zone, especially the music for Act 2, the battle against Shadow and Silver (that was the story I was playing when I first got to it).

For Sonic Generations, I didn’t touch it since March last year and then once more in November.  Now I’m trying to play it maybe twice a week, when I ‘m not training for my new job and the TV in the den is available.

AT this point I visited both Acts of all the Stages in the game and still need to finish many Challenge games for Act 1 and Act 2.  I defeated Metal Sonic, Shadow, and last week was Silver in their respective Rival Battles.  I beat Silver Rival Battle in Hard Mode on my first try, because by that time I went through so many trial-and-error runs with Normal Mode and got to know Silver’s attack pattern.  So many trial-and-error runs.  So many.

I still need the 3rd Key to unlock the third Boss, but also in the meantime I will complete the other challenges in order to gain some new Skills for both Sonics.  I gotta say something: I love the music for Planet Wisp Act 2.  It’s been stuck in my head for the last several days.  Now Act 2 (and yes, Act 1 also) are very frustrating, but its music helps me to deal with it.  I also really like the song for Crisis City Act 2 from SONIC '06; I fell in love with that one almost a month ago.  I went to iTunes and had to get the original version from the SONIC ‘06 soundtrack.
How awesome would it be if Sonic could race against either Shadow or Silver in what would be the “Doppelganger” races?  Well, Shadow, yes…but Silver can fly, and that might be cheating :3 so maybe it wouldn’t make sense, but at least with Shadow it would be neat!  Oh well, I guess that is only possible in Sonic Rivals or Sonic Rivals 2.  At least on their feet, unlike in Sonic and SEGA All-Stars Racing/Transformed their they drive vehicles.  That is...what it is.
 
Below is a link to the YouTube video of the music track "Planet Wisp Act 1" from the original Sonic Colors.  I love the version in Sonic Gererations as well, but the guitar bass for this original version is boss.  (I tried to embed the video here but the HTML can't be accepted for some reason).
 
http://youtu.be/eODArFqHbf0     (Sonic Colors "Planet Wisp Act 1" Music)

It's been in constant repeat in my head for the past week!!  I whistle the melody on occasion.  O3O

 

Monday, April 30, 2012

Jak 3 on April 26th

After about a couple of years, I resumed my second play-through Jak 3.  I finally got back to the mission where Jak and Damas were breaking through the ruins to get to the catacombs.  Jak has to break down these small blue towers to open the force-field doors.  It would usually take two or more to turn off the force field.  This mission was frustrating because I had to have Jak watch out for the Dark Precursors shooting at his vehicle, AND the missiles landing near or on him if I wasn’t careful.  I played through this game once already; I wasn’t going to just stop there when I knew there would only be two more missions left after this.  This was near the end of the game!

The mission after that featured riding through the catacombs in these yellow cars.  The mission is short but there are obstacles abound in this stage.  It took me a while and many of Jak’s deaths to realize that I can shoot at the obstacles so they won’t damage the car Jak rides in.  There are also two lasers that go around in a circle; these can take out half of the catacomb vehicle’s energy (or another way to put it is, it damages the car so much that two or three hits will totally destroy the car.  That happened to me twice and then I thought, “Oh, so that‘s what happens when I touch those lasers.  Okay Jak, stay away from those completely!”
The mission in the catacombs was shorter than I remembered, but as short as it was, there was so much trial and error to utilize until I got through the course.   Next is the scene/plot, and then the final mission: to destroy this…big…spider-crossed-with-a-dinosaur robot thing that Cyborg Errol rides into the Wasteland desert and towards the city of Spargus. 
Huh…Cyborg Errol…maybe I should write a short post about him in Cybernetic Dreams.
It was so funny, I was at the final FINAL boss of the game, and then I had to start from the beginning of this last mission…and then I was told that dinner was ready.  F@#K!  XD   Oh well, at least I just had that one more mission to go.  I’d have to finish it another time.
Edit:  Finished Jak 3…Again ^_^  April 29th
I watched the last scenes of the game like it was for the fisrt time.  I lost the data to this game when I accidentally corrupted my PS2 memory card that had Jak 3’s data.  That was back in 2006.  Now it’s been five and a half years and I watched it again and was in awe with how the story wrapped up.

Sunday, April 8, 2012

Returning to Mega Man X8, April 7th

A certain someone wanted me to return to playing Mega Man X 8.  I wanted to play Sonic Generations, or at least give Sonic Unleashed another try.  But I went to MMX 8 instead, and it turned out to be a productive session of the game.

It was good to listen to the music from the game again as I was playing either Zero or Mega Man X and my favorite of the three, good ol’ gunslinger Axl.  The familiarity of the gameplay was actually relaxing, and in no time at all I remembered the game controls (except for the all-important Team Attack thing, I forgot for half the session that it was the L2 button that triggered that.)  Here are the goals I accomplished:

ü  Bamboo Pandamonium

ü  Gravity Antonion

ü  Arm Parts H



ü  Zero’s Fan Weapon/Shield

Monday, March 5, 2012

Playing Sonic Generations: City Escape Act 1 !!!!!

I returned to Sonic Generations and, I was excited about having another opportunity to feel nostalgic about something that came from the SEGA Sonic games.  And I gotta say, during this session the one that had the most nostalgic impact on me was Act 1 of City Escape.  It was quite the experience playing as Classic Sonic in City Escape, considering it is Classis Sonic in a Modern Sonic stage.   I love the Act 1 version of the City Escape song, and it has SEGA Genesis Sonic-game musical elements in it.  What blew me away was that the beginning of the second verse of the song had a different but familiar melody to it—one of the songs from the 2-Player mode in Sonic 3.   Hardcore Sonic the Hedgehog fans who’ve played the old Genesis titles will recognize it and get a kick out of this!   I certainly did J

 Songs I Unlocked:

ü  Green Hill Zone (Original)

ü  Emerald Hill Zone

ü  Sonic Boom

ü  PalmTree Panic

ü  [First Stage music from Sonic Spinball]

Stages I Beat

ü   Challenge: Sky Sanctuary Doppleganger Race

ü  Defeated Boss

ü  City Escape: Act 1 and Act 2

ü  Partner Challenge: Amy’s Piko Piko Hammer (helps Sonic do high jumps)

I left off at the Sonic Heroes first stage, Act 2.  Boy is it difficult! Most of the time when Sonic loses lives, it is because he falls into the water.  Okay, I can’t help making Sonic run faster than my brain can process and lose control of him, to the point where I don’t realize he’s doomed until it happens.  It does get frustrating, but I’ll get through it.  I just need fresh fingers, which means I need to start playing the game with this stage.

Tuesday, January 24, 2012

Getting Sonic Generations for the Holidays, plus Sonic Unleashed

As it turned out, I got Sonic Generations for the holidays.  And look at me, I haven’t even finished Sonic Unleashed, or even played any of Sonic Colors, for that matter (I don’t have that one).

That been said, after having played with NiGHTS: Journey of Dreams for a little while, I switched to Sonic Unleashed to revisit the game that I haven’t resumed since October 29, 2009.  I had to get used to the controls of the game again because all these weeks I’ve only been playing either Final Fantasy Dissidia or Dissidia Duodecim.

I left off when Sonic needed to return to Adabat to complete a few Night Stages.  This was the one with the whirlpools that moved wooden platforms around that Sonic kept missing and falling into water he can’t swim in.  After a few more fails and losing a bunch of lives until I had maybe three left, I realized that when Sonic grabs onto the green poles, he doesn’t need to jump…he just has to drop down onto the platform (raft?), provided I time the move right.
It was the first time I tried Sonic Unleashed on the HDTV set.  Sonic Unleashed was a little too HD for me at this point considering that the Nintendo Wii was a next gen video game console (now a current gen console) that would go great with an HDTV.  But this game has really beautiful colors and animations.

Friday, December 2, 2011

Update on Dissidia 012 [Duodecim] Final Fantasy: Finished Scenario 012!!

So it took a while, because I made my top party members gather some extra KP before moving on. Up to 247 KP total. Yuna was the leader for a bit so she can get some more EXP as well as level up faster and get some for the other party members.

Things worked out great. At the Rift, Lightning and Vaan were my highest-leveled fighters (naturally since Lightning was in Chapter 1 and then Vaan is my favorite of the new fighters. I love his Crossbow attacks :]  )

It also turned out that Lightning was the last to fight—and the right one because she was level 44 and Garland was level 39.

I liked how DDFF introduced the concept of “party” in the game series, and how you can choose to have one of the characters fight for everyone or have each character fight a separate member of the enemy party. When it was Tifa’s turn though, she was getting her butt kicked and at the end of the battle had 110 HP left. The victory line she said was, “Phew, that was a close call.” True, very true.

That’s when I noticed my PSP’s power indicator was blinking.

I gotta finish these fights quick so I can save. I was rewarded with more plot cinema, but at the same time I was afraid the battery would die on me in the middle of everything. I couldn’t relax and enjoy any of it. And then the beautiful vivid cinematic CGI graphics worried me even more, using up more battery life. Then the epilogue narration comes in, and I go, “Hurry up, hurry up, I need to save and quit the game!” I read the narration text and wanted to skip it (the narrator’s voice takes his sweet time, doesn’t he?) But I couldn’t progress forward on my own pace.

I got a new report and new PP catalog items but I didn’t see what they were because my priority was to quit the game before the PSP would shut itself off. Mission successful, with 5% battery power to spare.

I returned to the game again with my console fully charged. Went to the Museum Theater to watch those final scenes again from Scenario 012, enjoying them this time.

Sunday, November 13, 2011

Current Progress in Dissidia Duodecim Final Fantasy

The last time I played the game, I completed Kain Highwind’s Scenario 012 chapter. I liked the music that was playing in the background while Kain roamed the field. Firion was with him. The field music definitely provided a different atmosphere playing his chapter than playing the Yuna or Lightning’s chapters. Kain is currently level 22, after finishing his story.

I like that Kain’s helmet hides his eyes, making him look more mysterious than he already shows to be. Mystery Guy.

So Tifa is next. She is level 18 now, since I’ve been leveling her up as I played through half of her chapter. Now that she is leveled up and has some more abilities, she isn’t so tough to play anymore. I ‘m so used to playing characters that have a weapon, but Tifa is a close-range type of character and so it will be interesting fighting as her.

Friday, September 30, 2011

Dissidia 012 [Duodecim] Final Fantasy Update on My Progress

So far in Dissidia Duodecim FF, I am up to Yuna’s Chapter in the story mode. I leveled her up to level 4 before beginning her story. Currently she is level 11.

Sigh. She’s not my favorite character to play, but I am getting the hang of playing as a character that lets her Aeons do all of the fighting, hah hah. I learned that Shiva is a short-range attack and Valefor (my favorite Aeon only because he is the only Aeon I have in my current progress of Final Fantasy X) is long range. Bahamut is long or short range depending on how long I hold the BRV attack button to charge the attack. I love that one.

I was so mean: I let Yuna fight against the sweet Terra Branford. But oh well, I could have leveled her up with someone like Squall or the Warrior of Light. I just thought it would be interesting to have Yuna fight against another girl. Even Terra can be tough, though. Her “Benevolent Wind” attack gets annoying when she keeps using it (and she got Yuna with it three times in a row), but, that’s Terra for ya.

I decided to keep Firion in his Alternate Form #2 for now. In the first Dissidia, he is in his Alternate form already. I prefer him with spiky hair (Final Fantasy trend, anyone? Does anyone wanna see Zidane with spiky hair?). I prefer Terra with her emerald-colored hair, and, um…for now, Cloud Strife is in his Alternate Form #2 also.  Just to see how he fights with white shoes.  :D 

I want to see Kain Highwind’s face, so I have him in his Alt. Form #2 where he wears the hat. Yes I know he may look more dangerous and powerful in the purple dragon armor but I like his desert garb. As for Warrior of Light, I currently have him in his Red Form (that was a lot of PP to spend), but I will change him back to his light blue form with the long hair and the horned helmet. I am quite used to him like that already. Why change him, right? His Red Form is for those who want that nostalgia factor in their game, and for the original Final Fantasy I, I don’t have that nostalgic feeling playing the Red WoL.

And oh!  Actually, about Zidane and spiky hair... his hair does get kinda spiky when he turns into a pink monkey for his EX Burst. Okay, then that’s settled. Never mind. But suppose he asked Cloud nicely…

: 3 

Wednesday, August 31, 2011

Further Progress on Mega Man X8, late August

It all happened so fast.

I finished Mega Man X8. But it was on Easy Mode. I finished the game using Axl and X in his full Neutral Armor. Of course X has to be one of the ones to fight Sigma, because he has some weapons that may work against him. However, the fully charged shot was even enough to do some helpful damage against Sigma, so even that was good. Axl was my support, but he got KO’ed in the process, so it was up to X.

The credits rolled and I had to choose a new mode of game play: Normal or Hard. I chose Normal, since the mode I played before was Easy. I loaded the clear data and ended up starting the game all over again, but with the leftover Metals included so that I can level up the three Maverick Hunters from the beginning. The game even saved the Intermission stages for the two stages that had them, so it works out great for the Central White stage; that is the place to get more and more Metals for level-ups. Axl is the best for that one because he has the continuous shooting. ;)

I already had X acquire his Neutral Armor and Head Parts I as well as Body Parts H. Thanks to Axl  :)!!!   I have to deal with Retry Chips now, as it is Normal Mode that the game is in currently. Hey, it’s not so bad. I might just even give Hard Mode a try later on, when I’ve got at least 80,000 Metals that I can help give the Maverick Hunters an easier time getting through the Hard Mode. And maybe the ending would be better? Like, more satisfying than just one little battle with Sigma? What about Lumino? Er, Lumine? Sorry, I had to keep that typo in there because I’ve been calling Lumine “Lunimo” to remind myself he is a male Reploid. Or is he genderless? I mean, I guess it is a unisex name...

Sunday, July 17, 2011

Dissidia Duodecim Final Fantasy on June 26 + DFF Levels Update for July 12th

For Dissidia Duodecom FF, The 26th was just an hour long, so I had time to mainly level up Bartz. I chose Zidane to be his Assist Character because, well, they’re buddy pals.


Here is a list of the levels of the characters I have played so far…

• Cloud.............................1 (or 2?)

• Vaan………………….14

• Lightning…………….13

• Bartz………………….4

• Firion…………………4

• Warrior of Light………6



After a battle fighting as WoL, a victory line he says is, “That took too long.” :D 

Dissidia FF up to this point, July 12th
Here are the levels of the characters of DFF so far:

• Kuja………………….36

• Cloud………………..63

• Zidane………………71

• Firion……………….56

• Bartz………………..42

• Tidus………………14

• Cecil………………21

• Squall……………….6

• Sephiroth…………….3

• Terra…………………...7

• Warrior of Light……………52

Friday, July 15, 2011

Mega Man X8 on July 12th

I got pretty far into the game this time. I am almost done with the game now. According to the save menu, I am 93% done with the game now. I found more parts for X (with the help of Axl in one stage and Zero in another) and defeated all of the Mavericks. To know more, read on for the details.  :3 

First I went to the Primrose stage, where I chose Axl and Neutral Armor X (I always choose Neutral Armor X so that he can pick up the parts and equip them immediately). Pallette was my Navi and she tells Axl and X that there is another teleportation door in the room they stopped in. It took some trial and error and lots of dying from instant-death spikes, but Axl was able to take X to the capsule that contained Head Parts I. This part “causes damage to enemies by jumping near them,” says Dr. Light.

The second stage I went to, choosing Axl and X again, was the Pitch Black stage. The last time I went there, Axl and X could not find the generator that turns on the lights, and still we could not find the capsule with a part for X. So I was lucky this time; Axl had to jump up the elevator/moving platform area (the one after the light-source robot lights up the dark room) and there was a room at the top of the elevator that lead to a capsule. This one contained Body Parts H. It allows X to be “invincible to weak enemy attacks,” says Dr. Light. So now X has two types of Body Parts armor, and personally, I prefer this one to the other Body armor.

Central White was next. That is the stage with the Avalanche Yeti, the Maverick for that stage. I love this stage because the Maverick hunters get to ride on snow mobiles. :D Better than slipping on ice, right? Not only that, but this is a good stage to build up my collection of Metals that function in this game as currency for upgrades on X, Axl and Zero’s strengths and abilities. This time I had to leave Axl behind and choose Zero and X. I like Zero’s attack from the snow mobile, and he really came in handy to break the barrier (huge ice blocks) that cut off access to a capsule for X. I had Zero try different things in this area, but I tried the Tenshouha and it broke the ice blocks just like that. I knew there was something there if the ice looked breakable and shiny. Zero was useful here after all.

This is a job for Zero, the red Maverick Hunter! Ha hah, his new nickname can be Ice-Breaker. O__O

In this capsule was Head Parts H, which according to Dr. Light “increases the weapons’ charge speed when equipped.” Yes, X definitely can use this to his advantage! He may need it more than he knows…

Here are the final special weapons each Maverick Hunter earned after the Avalanche Yeti (by the way, in defeating this guy, X was completely knocked out and Zero managed to finish the battle with one health bit left!).

• Zer0……………….Hyouryuusho

• X…………………..Drift Diamond

• Axl…………………Ice Gattling

So now that all the Mavericks are defeated, there is more plot revealed and as usual, there are a few more stages to complete before getting to the final final boss. I love the music for the Stage Select at this point; I just let the music play a few times before moving on.

Oh, I learned within this session of playing MMX 8 that if a character is knocked out, they might come back in five or ten minutes with about a fifth of their energy left. That is what happened to Axl in the Pitch Black stage, and after fighting an ambush and earning metals and energy crystal, I let Axl take that energy crystal. I am nice, am I?

Before I end this very long post, lemme just say that I did at least reach the stage where I had to fight against the Mavericks again. I want to choose a careful time to finish the game. I still have one more Part for X to go, in the Pandamonium stage, but it is almost impossible to reach it at this point. I am hoping I can finish the game without it. It was a very productive session of MMX 8, and I had another Intermission Stage unlocked at Central White this time.

@_@ 

Friday, April 8, 2011

Dissidia: Final Fantasy on April 5 + Gaming Habits

The next Destiny Odyssey I will tackle next is that of the Onion Knight.  But on this Bonus Day I just focused on leveling up characters again.  It is a good day to do that.  I’d rather not play a DO on a Bonus Day just in case I have to replay a whole story again and lose all of the EXP and Gil that way.  So here is the level-up progress on my faves from that last playing session:

• Warrior of Light………..42, from 39

• Firion……………………47, from 45

• Zidane…………………...50, from 48

• Cloud…………………….47, from 45

• Bartz……………………..33

• Onion Knight…………….16, from 13


I need to talk about something else now, actually.  I haven’t been touching my PS2 lately. I’m not tired of it; there are just less opportunities for me to get to it. I use the PSP more frequently (if it has enough battery power in it, of course ;p ) I am saying something about this because I am afraid my blog might be running out of steam if all I play are the few PSP titles that I have.  Sigh.  I am going to make an effort to get to the PS2 or Wii games.  Maybe even the one PS3 game that I do have, Devil May Cry 4.  I am stuck in that game and will have to give myself an hour or an hour and a half to figure out what the hell Nero is supposed to do there in that castle place.  I could find tips or just get the strategy guide for the game but I got through DMC 3 without the help of a guide.  So why not DMC 4?  And don’t get me started on DMC: Devil May Cry…….

Okay, now I am rambling on and on. Back to Dissidia. I saved a couple of battles of Cloud vs. Sephiroth, where I had Cloud pull off some good blocks and dodges from the Masamune sword.  Sigh again.  I need to upload these vids on my YouTube channel.  Now to get them on my computer, hopefully if this can work.

Tuesday, March 8, 2011

Dissidia on February 25th and March 5th

Yeah, I think Zidane is ready to continue Shade Impulse chapter 1 about now. He is currently level 47, from 45. I think he was in the mid-30s when I tried before. I finished Bartz’s Destiny Odyssey this past Saturday and it left me in a really good mood, in fact quite bubbly for the rest of the evening! ^__^

• Cloud….42, from 41

• Zidane….47, from 45

• Bartz….32

• Sasuke (I mean, Cecil Harvey)…..4, from 3

• Kuja…..23

• Onion Knight…...11, from 8

I realize that Dissidia Duodecim (012) Final Fantasy will be released within a month, but I won’t be buying it anytime too soon. And frankly I don’t care much about those special downloads people can get if they preorder the game from Game Stop or Amazon or whatever. Do the characters have to have four or five different outfits to be successful? I like many options as much as the next guy, but I just want to keep it simple for myself.

Oh!!! I saved three battles. One of them is a very tense battle between Cloud and you guessed it Sephiroth. But I won’t say whether I’ve lost or won; I am planning on sharing it on my YouTube channel once I OPEN THAT DARN USB CABLE (for the PSP) PLASTIC BOX THAT IS VERY IMPOSSIBLE TO OPEN WITH ANYTHING!!! Hey, why don’t I just get an electric chainsaw to open it, right? Hah hah haha.

Speaking of hah hah haha, during that session I played as Kuja versus Kuja. So after I won the battle, he poses and then he says, “I thoroughly enjoyed myself.”

@o@ 

Sunday, February 13, 2011

Return to Dissidia Final Fantasy on February 1st and 5th

YAAAAAAAAAYYYYYYYYY!!!!!!


It has been OVER A MONTH since I laid my fingers on my PSP, to play Dissidia no less, considering it is a video game I haven’t finished. Will probably not completely finish, considering the other video games I still have to finish up. I haven’t even finished the original FF VII, yet I watched FF VII: ACC, finished Dirge of Cerberus (the main game, anyway) and finished Crisis Core: FF VII just over the month ago.

Anyway, it was good to return to Dissidia on a Bonus Day Tuesday, leveling up one of the characters very well, in fact. I gave Zidane a big boost.



• Bartz-------------------29, from 28

• Zidane-----------------45, from 42

• Cloud------------------42, from 41

• Firion------------------41, from 37

• Warrior of Light-----37, from 35


As I was playing as Cloud in his Alternate form, I made a sort of mistake by not customizing Sephiroth’s stats (yes…I had Cloud fight against Sephiroth again, okay? Sheesh :D) So he was not impossible against my Cloud but hard enough that in four battles in a row I did not win. Just before he lost the third battle I said, “Poor baby!!” What? Why did I say that? Cloud’s stronger than that.

Friday, December 24, 2010

Crisis Core Final Fantasy VII on December 22

Yay, I returned to Crisis Core again, and I made some progress! The last time I got to the game it was November 19th. Before I began, I played through one side mission and was able to level Zack up to level 50.  I earned a Crystal Bracelet as a reward.

Then I ran around the maze of the Depths of Judgment fighting battle after battle with monsters. I had two more Goddess Materia to find, since I had only five of them.  I needed seven.  After getting lost and refreshing my memory as to where different areas of the cave were, I had Zack Butt go to the Lake of Oblivion.  He was there some time ago, and I remember finding one of the Goddess Materia.  Apparently I didn’t look hard enough, because after doing a thorough search, I found the last two Goddess Materia items: the Sabbath Materia and the Being Materia.  I felt so good about finding these two key items that I decided to fight one of those powerful monsters that appear where those mako fountains are.  I used Graviga like last time and the battle was speedy.

After that, I wanted to check that Zack had good equipment.  I equipped him with the new Crystal Bracelet and the Dragon Armlet. This way he has a high number of magic points.

So then I quickly went to the Portal of Severance and put the final Goddess Materia into the pedestal.  So the portal opened up, and out came this sub-boss, (the same kind of creatures that ate Zack’s hair back in the highway).  This battle turned out to be very speedy because I chose to use the Graviga on this monster too. Heh heh, I can’t say I was cheating; I just had a very powerful gravity materia with which to fight it.

I didn’t get that key for the jail cell that has that giant animal-like monster.  I thought that sub-boss was gonna give it to me.  Zack says before going into the portal, something like “Genesis is just up ahead. I can feel it.” And it gives me a choice to either go on or go back and do something else.  So I went back.  I would have wanted to find out what I get after that beast behind bars.  But I also wanted to go to Genesis.  Who knows? Maybe he has the key to that cell.

I had to stop there anyway because the PSP’s green battery light was flashing.   >.<  Oh well…