CYBORG HAVEN 2.0

CYBORG HAVEN 2.0
5 YEARS ON THE INTERNET
Showing posts with label Jak and Daxter: TLF. Show all posts
Showing posts with label Jak and Daxter: TLF. Show all posts

Monday, July 30, 2012

MY JAK X: COMBAT RACING DISC HAS THE MEMORY CARD GLITCH


It happened.  Again.

And I found out I’m not the only one with this problem.  Many other players of Jak X: Combat Racing had this problem as well, preventing some of these guys from ever playing the game or forcing them to buy another copy.  I read the reviews for the game from Amazom.com, and then the Wikipedia page for Jak X to learn more.

I was one of those people who, for some games, HAD to get it soon after it was released in stores.  Jak X was one of these games.  I was excited about it being a nice change from the adventuring that was in the Jak and Daxter trilogy.  I’m not interested in ANY other racing game.  This game was the only racing game I would ever buy, because it had a story and the lovable, familiar characters I’ve come to know sharing the story together.

I played the game into 30% of its completion.  There were no saving problems.  Then, one day, after leaving the Garage part of the menu, the Save icon didn’t go away; it kept on flashing.  I went to the Stage Select screen and it was still flashing.  I played one race, and the entire time the Save icon still flashed non-stop.  I made a mistake of trying to save the game manually while the game was trying to save automatically, and it just froze up the progress.  I didn’t know what else to do; the only way to get out of it was to reset the game.  It corrupted my card, everything that was in there: Chaos Legion, Jak and Daxter: The Precursor Legacy, Jak 2, Jak 3, my progress for Jak X, Sonic Mega Collection Plus, all of it.  Finished games, gone.

So Tuesday I try Jak X again.  I got through the tutorial all right.  Then I finished one full race, in which I earned a Silver Medal on the first try.  Then after saving, I wanted to check the garage, since I got two new vehicles.  The game auto saved, even though I did not make any changes to the race car whatsoever.  And the Save icon kept flashing.  And kept flashing.  And kept flashing.  I stood up from my seat and paced around the room figuring out what to do.  I haven’t backed up the data from Jak and Daxter R2 and Jak and Daxter: The Lost Frontier.   I was afraid I was going to lose data again.

Funny what happened though.  I tried to Load my profile to hopefully “counter” the stuck-on-auto-save mode.  I left it like that for over thirty minutes.  Nothing changed, and I had to reset the game or nothing else would happen.  But actually, when I browsed the data in the memory card, the data was still readable.   The first time Jak X corrupted my data, the data files in the memory card showed up as gray cubes and a verbal indication that the data was corrupted.  The PS2 did not recognize the memory card’s data and the icons for each game didn’t show up.

This time, the data icons DID show up:  for Jak and Daxter: TLF, Jak and Daxter, and Jak X.  It was a relief to see that two of the icons showed Daxter and Jak X had its title logo there.  I may have saved my game data from a horrible fate.

I would buy another copy of the game but I want to see if I can do what Wikipedia suggests for this particular “Memory Card Glitch.”  Keep the memory card out and just put it in when you want to save, and then save it manually from the Main Menu screen.  I wouldn’t mind doing that; the auto save feature just doesn’t help for this game exactly like it should, huh?

Meanwhile, if the data for Jak and Daxter: TLF is okay, I should back it up somewhere else and delete it from this memory card so that this glitch won’t happen again.

Here is the link to the Wikipeida page for Jak X: Combat Racing
http://en.wikipedia.org/wiki/Jak_X:_Combat_Racing

Go to the section that says “Autosave Memory Card Controversy” and read up on it.  If this happened to you, I suggest following the “workaround” advice.  It may be a bother, but at least you don’t have to go buy a new copy of the game, and you can keep your currently non-corrupted memory card.

Monday, December 21, 2009

Jak and Daxter: The Lost Frontier, Dec. 20th

I finally returned to Jak and Daxter: The Lost Frontier, and I had a lot of fun!!!  ^.^


     I collected 28 more Precursor Orbs (because I had 7, then I got one from an orb hunt, and then many more from the next several tasks and missions that I completed).
  • Flying mission Pursue Phoenix
  • Brink Island: Look for a way out of Island
  • Meet the Castaway
  • Retrieve Velonium Mod
  • Return to Castaway's Treehouse
  • Disable the Phantom Blade
  • Confront Captian Phoenix
  • Buy More Eco Skills from Keira
  • Customize Your Plane
     (SPOILERS, Probably...) At about 7:35pm I started where I left off, sort of: after passing an obstacle course to practice shooting his new blaster gunstaff mod, Jak is supposed to return to Duke Skyheed.  So I had to run from the start of the city all the way to Skyheed's Manor, and get the Eco Seeker to help with finding Eco.  Unfortunately, Captain Phoenix steals it, and as Keira tries to get it back, Phoenix takes her away too!  So since he flies away on his ship, then that means there is going to be another flying mission.  Yay?
     Yay!  It was a very intense but fun flying mission.  It was also the first mission that I tried the "Daxterjack" function, which got frustrating because I often confuse the square button with the circle button.  I made myself remember that the square button is on the left side.  ("Got that memorized?" Yay, Axel! :] )  So that helped make things easier for me, and I was able to complete the mission.  Then Jak had to crash land on the Brink Island.  This area was where I found so many Precursor Orbs.  Ha ha, finding the Precursor Orbs is the main reason why I ordered the strategy guidebook.  I at least want to get all the ones that are in the areas because not all orb hunts are going to be easy right away.  Anyway, Jak got the Eco Amplifier near the beginning of this mission and it's totally helpful.  It's this big orb of red eco light and when he shoots at it it creates an explosion.  Somehow it doesn't hurt Jak, but that's okay ;)
     Then soon he meets the Castaway.  He looks an awful lot like Vin from Jak II and Jak 3.  You know, maybe the character designers at High Impact Games must've liked the character design for Vin; the white hair and the weird glasses (or goggles? for the castaway), scientific knowledge,  and I think this new guy even sounds a bit nutty.  Jak probably thought so too, he just didn't say anything.  So, the Castaway tells Jak to find the Velonium Mod to power up his Hellcat.  Unfortunately that meant a boss fight; this robot called the Uber-bot 888 had the item Jak needed.  It wasn't a frustrating boss fight, once I figured out what to do.  I only glanced at what the strategy guide said to do; I feel better when I figure out things for myself.  There was a lot of jumping, running, and certainly the heavy use of the Eco Amplifier.  Timing is key.
     Oh, I love the Eco Construction ability!  If Jak stands on green Eco crystals and uses Eco Construction, a green crystal platform materializes for a few moments (or less) so Jak can get across to the other side of an area.  It is also useful as a sort of split-second shield, as demonstrated in the boss battle against Uber-bot 888.
     After the two-part boss battle, Jak was able to use his Hellcat again, and the next mission was Disable the Phantom Blade, anothe pirate ship.  This flying mission was a little more difficult because I had to keep shooting at the different assigned targets--the engines, the thrusters, and then the turrets--and I had to watch out for Jak's a** at the same time.  The first two objectives of this mission are timed, and I failed again and again because it was a limited-time mission.  However, the third objective wasn't limited in time, but the Hellcat got destroyed a few times before I (heh, Jak) could finally take out the last of the turrets.  During the third objective I was able to practice the "Daxterjack" function on several of the other flying planes so that it won't be so confusing in the future.
    After the Phantom Blade was disabled, Jak landed his Hellcat inside, and it is sort of another area/city to walk around.  There are people walking around--other pirates.  I had gathered a lot of Eco points or whatever, so I was able to find Keira and trade them in for two more Eco Skills:  Infuse Enemy 1 and Eco Power Regan 1.  Then I had to customize the Hellcat, a task I am not a big fan of.  Customizing...that sort of word reminds me of the combat racing cars in Jak X that every time I changed something about it, the game auto-saved, and one fateful day that caused a problem.  [shudders]  I didn't do too much with this in Jak and Daxter: TLF.  I added the Flak Cannon 1x and the Extra Repairs Mod to the Hellcat.  Maybe I'll customize the other plane too, but I stopped at 10:05pm.  It was enough for then.  I had fun.  ^,^