CYBORG HAVEN 2.0

CYBORG HAVEN 2.0
5 YEARS ON THE INTERNET

Sunday, July 17, 2011

Dissidia Duodecim Final Fantasy on June 26 + DFF Levels Update for July 12th

For Dissidia Duodecom FF, The 26th was just an hour long, so I had time to mainly level up Bartz. I chose Zidane to be his Assist Character because, well, they’re buddy pals.


Here is a list of the levels of the characters I have played so far…

• Cloud.............................1 (or 2?)

• Vaan………………….14

• Lightning…………….13

• Bartz………………….4

• Firion…………………4

• Warrior of Light………6



After a battle fighting as WoL, a victory line he says is, “That took too long.” :D 

Dissidia FF up to this point, July 12th
Here are the levels of the characters of DFF so far:

• Kuja………………….36

• Cloud………………..63

• Zidane………………71

• Firion……………….56

• Bartz………………..42

• Tidus………………14

• Cecil………………21

• Squall……………….6

• Sephiroth…………….3

• Terra…………………...7

• Warrior of Light……………52

Friday, July 15, 2011

Mega Man X8 on July 12th

I got pretty far into the game this time. I am almost done with the game now. According to the save menu, I am 93% done with the game now. I found more parts for X (with the help of Axl in one stage and Zero in another) and defeated all of the Mavericks. To know more, read on for the details.  :3 

First I went to the Primrose stage, where I chose Axl and Neutral Armor X (I always choose Neutral Armor X so that he can pick up the parts and equip them immediately). Pallette was my Navi and she tells Axl and X that there is another teleportation door in the room they stopped in. It took some trial and error and lots of dying from instant-death spikes, but Axl was able to take X to the capsule that contained Head Parts I. This part “causes damage to enemies by jumping near them,” says Dr. Light.

The second stage I went to, choosing Axl and X again, was the Pitch Black stage. The last time I went there, Axl and X could not find the generator that turns on the lights, and still we could not find the capsule with a part for X. So I was lucky this time; Axl had to jump up the elevator/moving platform area (the one after the light-source robot lights up the dark room) and there was a room at the top of the elevator that lead to a capsule. This one contained Body Parts H. It allows X to be “invincible to weak enemy attacks,” says Dr. Light. So now X has two types of Body Parts armor, and personally, I prefer this one to the other Body armor.

Central White was next. That is the stage with the Avalanche Yeti, the Maverick for that stage. I love this stage because the Maverick hunters get to ride on snow mobiles. :D Better than slipping on ice, right? Not only that, but this is a good stage to build up my collection of Metals that function in this game as currency for upgrades on X, Axl and Zero’s strengths and abilities. This time I had to leave Axl behind and choose Zero and X. I like Zero’s attack from the snow mobile, and he really came in handy to break the barrier (huge ice blocks) that cut off access to a capsule for X. I had Zero try different things in this area, but I tried the Tenshouha and it broke the ice blocks just like that. I knew there was something there if the ice looked breakable and shiny. Zero was useful here after all.

This is a job for Zero, the red Maverick Hunter! Ha hah, his new nickname can be Ice-Breaker. O__O

In this capsule was Head Parts H, which according to Dr. Light “increases the weapons’ charge speed when equipped.” Yes, X definitely can use this to his advantage! He may need it more than he knows…

Here are the final special weapons each Maverick Hunter earned after the Avalanche Yeti (by the way, in defeating this guy, X was completely knocked out and Zero managed to finish the battle with one health bit left!).

• Zer0……………….Hyouryuusho

• X…………………..Drift Diamond

• Axl…………………Ice Gattling

So now that all the Mavericks are defeated, there is more plot revealed and as usual, there are a few more stages to complete before getting to the final final boss. I love the music for the Stage Select at this point; I just let the music play a few times before moving on.

Oh, I learned within this session of playing MMX 8 that if a character is knocked out, they might come back in five or ten minutes with about a fifth of their energy left. That is what happened to Axl in the Pitch Black stage, and after fighting an ambush and earning metals and energy crystal, I let Axl take that energy crystal. I am nice, am I?

Before I end this very long post, lemme just say that I did at least reach the stage where I had to fight against the Mavericks again. I want to choose a careful time to finish the game. I still have one more Part for X to go, in the Pandamonium stage, but it is almost impossible to reach it at this point. I am hoping I can finish the game without it. It was a very productive session of MMX 8, and I had another Intermission Stage unlocked at Central White this time.

@_@